IMI-BAS
 

BulDML at Institute of Mathematics and Informatics >
ITHEA >
International Book Series Information Science and Computing >
2008 >
Book 2 Advanced Research in Artificial Intelligence >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10525/1042

Title: Second Attempt to Build a Model of the Tic-Tac-Toe Game
Authors: Dobrev, Dimiter
Keywords: Artificial Intelligence
Games
Automated Reasoning
Issue Date: 2008
Publisher: Institute of Information Theories and Applications FOI ITHEA
Abstract: We want to make a program which can play any game or in other words we want to make AI. It is impossible to include in this program the rules of all games and that is why our program should be able to find these rules by itself. We cannot solve this problem in the general case. So, our first task will be to make a program which is able to find the rules of the Tic-Tac-Toe game. Even this task is too complicated. So, first we will try to find these rules manually and this will help us make a program which is able to find these rules automatically.
Description: * This publication is partially supported by the Bulgarian Ministry of Education (contract БОЕ 4-02/2004)
URI: http://hdl.handle.net/10525/1042
ISSN: 1313-0455
Appears in Collections:Book 2 Advanced Research in Artificial Intelligence

Files in This Item:

File Description SizeFormat
IBS-02-p19.pdf94.75 kBAdobe PDFView/Open

 



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

 

Valid XHTML 1.0! DSpace Software Copyright © 2002-2009  The DSpace Foundation - Feedback