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Please use this identifier to cite or link to this item: http://hdl.handle.net/10525/2753

Title: Game-based Approach in e-Learning
Authors: Gachkova, Mariya
Somova, Elena
Keywords: E-learning
Serious games
Game-based learning
Gamification
Game-based learning model
Issue Date: 26-May-2016
Publisher: Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society
Citation: Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p
Series/Report no.: ADIS;2016
Abstract: In this article a summary is made of the use of standard electronic game’s methods in e-learning. It shows how game-elements and game-mechanics can be applied in e-learning environments. Different types of Serious games – Game-based learning, Gamification of learning, Organizational-dynamic games, Simulation Games and Edutainment have been discussed. The article introduces the game-based model for learning and 70:20:10 education framework. There are examples for e-Learning environments that include some of the abovementioned game-elements and game-techniques. The focus in the conclusion is on the potential benefits of successful implementation of serious games into a learning environments.
Description: Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016
URI: http://hdl.handle.net/10525/2753
ISSN: 1314-0752
Appears in Collections:ADIS 2016

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