E-learning Serious games Game-based learning Gamification Game-based learning model
Issue Date:
26-May-2016
Publisher:
Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society
Citation:
Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p
Series/Report no.:
ADIS;2016
Abstract:
In this article a summary is made of the use of standard electronic game’s methods
in e-learning. It shows how game-elements and game-mechanics can be applied in e-learning
environments. Different types of Serious games – Game-based learning, Gamification of
learning, Organizational-dynamic games, Simulation Games and Edutainment have been
discussed. The article introduces the game-based model for learning and 70:20:10 education
framework. There are examples for e-Learning environments that include some of the
abovementioned game-elements and game-techniques. The focus in the conclusion is on the
potential benefits of successful implementation of serious games into a learning
environments.
Description:
Report published in the Proceedings of the National Conference on "Education
and Research in the Information Society", Plovdiv, May, 2016