Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society
Citation:
Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018, 021p-030p
Series/Report no.:
ADIS;2018
Abstract:
Computational thinking (CT), as a paradigm for learning computer science among
young students, has seen a large increase in popularity during recent years. Mainly it is
described as a problem-solving process that includes logical, analytical, algorithmic thinking
and dispositions, such as the ability to confidently deal with complexity and open-ended
problems. The goal is to inspire and engage the learners in such a way that they get an idea of
concepts on a concrete operational level. Its development could be supported by different
activities, including variety of curriculum approaches, workshops, summer schools, seminars
etc. In the paper we analyse the projects developed by primary school pupils during the
constructionist workshops and the projects developed by students, prospective computer
science teachers. We were interested in how the students understand computational concepts,
as a dimension of CT, reflected in their projects. We quantitatively assessed projects with Dr.
Scratch tool, which checks the presence of the previously mentioned concepts and offers a
feedback report with ideas and tips how to improve the code, aiming to encourage students’
desire to keep on developing their programming skills. We compare the learning outcomes of
two different projects: Maze and Escape Room. Our focus is on differences in thinking between
pupils and students.
Description:
Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, June, 2018