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Volume 11 Number 3-4 >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10525/3411

Title: Supporting European Energy Consumers through Gamification and Competence-based Learning
Authors: Pancheva, Katina
Antonova, Albena
Stefanov, Krassen
Georgiev, Atanas
Mihnev, Pencho
Malcheva, Temenujka
Keywords: Energy Efficiency
Energy Market Liberalization
Competence-Based Training and Education
Issue Date: 2017
Publisher: Institute of Mathematics and Informatics Bulgarian Academy of Sciences
Citation: Serdica Journal of Computing, Vol. 11, No 3-4, (2017), 225p-248p
Abstract: The European energy market liberalization strategy aims to assign a new role to consumers and end-users’ communities so that they can become active participants on the energy market. In this paper we present the project SOCIALENERGY, EU-funded under the H2020 program. This project aims to promote the EU energy market transformation policy and to deliver supporting instruments. By developing innovative ICT-based tools, the project consortium will empower the EU energy consumers to become more energy efficient and competent. Apart from presenting the advanced features of SOCIALENERGY multi-modular platform, we will highlight the importance of the novel competence-based education (CBE) framework to support educational activities and to promote creation of social communities in the energy efficiency domain. ACM Computing Classification System (1998): J.1, K.3.1, K.4.3, K.5.2.
URI: http://hdl.handle.net/10525/3411
ISSN: 1312-6555
Appears in Collections:Volume 11 Number 3-4

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