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Please use this identifier to cite or link to this item: http://hdl.handle.net/10525/4233

Title: Application of Serious Educational Games in the Educational Process in Bulgaria
Authors: Georgieva-Tsaneva, Galya
Keywords: Serious Games
Educational Process
Medical Training
Humanoid Robots
Virtual Reality
Issue Date: 10-Aug-2020
Publisher: Institute of Mathematics and Informatics – Bulgarian Academy of Sciences
Citation: Georgieva-Tsaneva, G. (2020). Application of Serious Educational Games in the Educational Process in Bulgaria, Science Series "Innovative STEM Education", volume 02, ISSN: 2683-1333, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, 92-97. DOI: https://doi.org/10.55630/STEM.2020.0212
Series/Report no.: Science Series "Innovative STEM Education", volume 02;12
Abstract: The paper presents concepts for serious educational games and their use in the educational process. The entry of serious games in Bulgaria is in its initial stages, but it has already begun. One preferred educational game suitable for testing the knowledge used in our country is Kahoot. The use of humanoid robots for training purposes is considered. Students' opinions on the use of serious games and virtual learning are presented.
URI: http://hdl.handle.net/10525/4233
ISSN: 2683-1333
Appears in Collections:STEM, vol.2, 2020

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