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Book 6 Methodologies and Tools of the Modern (e-) Learning >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10525/1136

Title: Educational Games for Learning Programming Languages
Authors: Shabalina, Olga
Vorobkalov, Pavel
Kataev, Alexander
Tarasenko, Alexey
Keywords: Educational Games
Serious Games
Digital Game-Based Learning
E-Learning
Course Notation
Game Engine
Learning Engine
Issue Date: 2008
Publisher: Institute of Information Theories and Applications FOI ITHEA
Abstract: A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the graphical engine Ogre3D and extended with game logic. The game has been developed as an industry level commercial product and is planned for sale to educational institutions.
URI: http://hdl.handle.net/10525/1136
ISSN: 1313-0455
Appears in Collections:Book 6 Methodologies and Tools of the Modern (e-) Learning

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